Crafting Systems

Module Code UBLLX1-15-M

Faculty Built And Natural Environment

Level M

Module Leader Lidia Badarnah
Tutors Eduardo Costa, Omar Eqbal


This module is set up to introduce students to the innovative and creative methods that computational design offers responsible architecture. Designers can find innovative solutions by codifying biological and mathematical data to generate a design, namely biomimicry. Generative design enables designers to reach optimal solutions that consider large data sets. Making good design decisions early on can have a significant impact later in the project. As architecture continues to integrate new digital technologies, generative design tools play a vital role in practice. These platforms generate optimal solutions by considering complex data concurrently, including structural design, environmental strategies, social cohesion, and well-being.

Students are encouraged to run fabrication experiments using form-finding methods, material testing, embedded smart materials and intelligent systems, and automated fabrication in this module. The central focus is digital crafting at the interior architecture and building system scale. The module is a studio-based module introducing students to design research. The students are instructed to work in small teams collaboratively investigating and developing an artefact. In response to a design brief, the teams are invited to develop a proposition for an architectural system. The studio-based module will include a theoretical seminar-workshop focused on the ultimate project's theoretical and academic background. The theoretical investigation and the brief will be defined by the teaching team research and practice, and current events while complementing seminars in other modules.

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Digital Charrette